Tuesday, December 16, 2014

Medieval Castle Background


Pixelated medieval castle background created in photoshop. Used brown and red tones. I tried to do it as detailed as possible. I painted pixel by pixel to create a pixelated style.
After it was finished I desaturated the color to make it look like
the inside of a dark castle.

Level Concept Art in Unity


This is an Egyptian concept that I decided to try out, looks nice with a dark sky as it is shown here.
Unity has built in cel-shading capabilities for objects, and this is how it looks.
The concept was chosen because of the various geometric shapes. 
The props also include snakes, snake on a bowl, a few hieroglyphics, 
and what's shown above. These props were done in Maya.


Thursday, December 4, 2014

Props with different shading



These props were created in Maya.
The two clouds have a crystal material created with mental ray mia_material_x.
The other two props have a simple glossy shading blinn and a ramp shader allowing
some two tones highlights.

Props Cel Shaded




These props are cel-shaded in maya. 
Cel-shading made through the application of surface shaders and 
ramp shaders. Cel-shading produces a 3D cartoony look.
The outline can be chosen as thick as desirable, it depends on 
how 3D or 2D you want to make it look.


Props Sketch




These props have been sketched to be placed on the level concept
I designed. This sketches where created in photoshop.
The cloud has transparency to have a bubbly look, so does the crystal,
enough to get the point across that they are not solid objects.
 A cloud, flower, kite, and crystal,

Level Concept


Concept level designed for the 3rd sprint.
The sketched props have gone into this level concept.
A semi-dark night, with bright props that illuminate the night.
Contains three paths of music notes for the player to follow to build the song.

Musical Notes to hit



These notes are used in the game as a goal for the play to hit in order to play the music.
3D modeled in Maya, with 4 different colors for four instrument paths 
to build the song. The shading used is a blinn with a ramp shader
that gives a glossy look.