Thursday, December 4, 2014

Props Cel Shaded




These props are cel-shaded in maya. 
Cel-shading made through the application of surface shaders and 
ramp shaders. Cel-shading produces a 3D cartoony look.
The outline can be chosen as thick as desirable, it depends on 
how 3D or 2D you want to make it look.


Props Sketch




These props have been sketched to be placed on the level concept
I designed. This sketches where created in photoshop.
The cloud has transparency to have a bubbly look, so does the crystal,
enough to get the point across that they are not solid objects.
 A cloud, flower, kite, and crystal,

Level Concept


Concept level designed for the 3rd sprint.
The sketched props have gone into this level concept.
A semi-dark night, with bright props that illuminate the night.
Contains three paths of music notes for the player to follow to build the song.

Musical Notes to hit



These notes are used in the game as a goal for the play to hit in order to play the music.
3D modeled in Maya, with 4 different colors for four instrument paths 
to build the song. The shading used is a blinn with a ramp shader
that gives a glossy look.

Friday, November 7, 2014

Pixelated Art Props

                                        


A game for the Game Development class with a Medieval castle theme. 
Graphics and animations were created in photoshop pixel by pixel.
 These props will adorn the medieval castle. 
The props consist of an opening gate, breaking statue,
flaming torch, swords and shield, and medieval flag.

Thursday, November 6, 2014

Level Concept Expanded


I made a construction paper level environment prototype. The background consists of a purple night, which is not too dark as a normal night. It's dark enough to show all the lights on the props and the sky. All props are illuminated with neon lights to shine through the night. 

Musical notes floating in the sky, disco ball tress rotating, speakers vibrating to the music, neon mushrooms, etc. In between the platforms there are rotating vinyl discs which can hurt the player if he/she happens to fall on them, or just touch them. 

Monday, November 3, 2014

Noisemaker Game Art Concept


Dr Seuss meets Techno


Props are a mix of nature and musical objects. This is a disco ball tree, and the disco balls rotate individually.



Texture illustrating the idea of this concept.



The game level idea based on a night environment for all lights to shine more.