Thursday, March 5, 2015
Space Skyboxes
These are skybox images I made in photoshop to experiment with skyboxes in Unity for the game. Always emphasizing the dark background with semi-glowing objects, stars, nebulas, galaxies, moons, suns, etc.
Thursday, February 26, 2015
Floors and 3D models
These patterns are based on bigger textures I created, the 2D textures are for floors, and the 3D models are for platforms. 2D textures made in Photoshop and 3D models made in Maya.
Monday, February 16, 2015
Textures
These textures made in photoshop, follow the geometric theme of the game. Made for use as possible backgrounds and floors. They are semi glowing, and contain vibrant colors. These color result in being too distracting for a background, so I made black and white copies to use instead.
Thursday, February 12, 2015
2D Medieval Props for Alternate Game Development
These props were made in photoshop in a medieval theme with a darker palette of colors. All the objects are rustic and dark looking, with that sense of living in an era with no technology to brighten up their world.
Wednesday, February 11, 2015
Backdrop Example
This combines a spacey theme and geometrical figures. Galaxies, nebulas, 3D wired shapes, all glowing in the darkness of space. This image made in Photoshop adding little pieces of different styles as a palette of objects.
Friday, February 6, 2015
Mock-up Example
This is a mock up of the game for a possible backdrop. New obstacles and slide under, and background glowing floating objects. Includes some of the style so far and a 2D style. Also showcases the players.
Monday, February 2, 2015
Geometrical Obstacles
These object were made with the same geometrical abstract principle than the previous ones. These can be used as obstacles or slide under objects. The glow was achieved by changing the alpha value of each component of the objects in Unity.
Sunday, January 25, 2015
Glowing Geometrical Objects
These objects are based on geometric patterns with no meaning. Using vibrant colors and a nice glow to contrast the dark skies. The glow was applied in Unity using their own packages and being adjusted by the alpha value of each component of the object.
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