These are skybox images I made in photoshop to experiment with skyboxes in Unity for the game. Always emphasizing the dark background with semi-glowing objects, stars, nebulas, galaxies, moons, suns, etc.
These patterns are based on bigger textures I created, the 2D textures are for floors, and the 3D models are for platforms. 2D textures made in Photoshop and 3D models made in Maya.
These textures made in photoshop, follow the geometric theme of the game. Made for use as possible backgrounds and floors. They are semi glowing, and contain vibrant colors. These color result in being too distracting for a background, so I made black and white copies to use instead.
These props were made in photoshop in a medieval theme with a darker palette of colors. All the objects are rustic and dark looking, with that sense of living in an era with no technology to brighten up their world.
This combines a spacey theme and geometrical figures. Galaxies, nebulas, 3D wired shapes, all glowing in the darkness of space. This image made in Photoshop adding little pieces of different styles as a palette of objects.
This is a mock up of the game for a possible backdrop. New obstacles and slide under, and background glowing floating objects. Includes some of the style so far and a 2D style. Also showcases the players.
These object were made with the same geometrical abstract principle than the previous ones. These can be used as obstacles or slide under objects. The glow was achieved by changing the alpha value of each component of the objects in Unity.